• @Pechente@feddit.org
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    3 months ago

    For anyone considering Electron: take a look at Tauri. It’s another way to build cross-platform apps with web tech. It will use the OS‘s web rendering engine instead of shipping Chromium which results in much smaller binaries and faster startup times and less RAM usage. You can also write native code in Rust. It’s like Electron but good.

    • @OmegaLemmy@discuss.online
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      553 months ago

      Bad for Linux at the moment…

      That being said, it won’t improve just by saying it’s bad for Linux, if you work as a maintainer in a distro, or know a lot about Linux and rust to help their development then please reach out!!!

      The sooner tauri is usable everywhere the more people will prefer it

      • @Pechente@feddit.org
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        273 months ago

        I didn’t try out a Tauri app on linux yet, I just know that it’s generally supported. What doesn’t work (well) as of now?

        • @OmegaLemmy@discuss.online
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          3 months ago

          Outdated theming and several widgets(?)that aren’t implemented general instability such as random crashes, code not behaving similarly to Mac or Windows, slowdowns, missing packages in builds, a lot of window resizing issues and uh, fuck load of appimage issues

      • Ziglin (it/they)
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        3 months ago

        Works fine for me on endeavourOS (Hyprland and i3).

        What makes it bad for Linux?

    • @bulwark@lemmy.world
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      203 months ago

      There’s actually a pretty cool music player project I’m keeping an eye on called Audioling that’s built on Tauri. I currently use one called Feishin which is pretty good.

      • @Pechente@feddit.org
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        93 months ago

        The reason people use Electron in the first place is that they wanna share a codebase between web, desktop and possibly mobile.

        While Flutter can technically do that, the web apps it outputs are atrocious with poor usability and accessibility. It’s drawing the whole UI on a canvas element which causes all kinds of issues.

    • @ZILtoid1991@lemmy.world
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      73 months ago

      A crime commited by techbros of the early 2010’s, who envisioned an end to desktop applications, and them being replaced by websites.

      • @szczuroarturo@programming.dev
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        63 months ago

        To be fair making native aplications was( maybe even still is , the last time i touched anything non abap related was in uni )very unnesecarily complex thing back then especialy compared to the simplicity of web frontend .

      • @AlexWIWA@lemmy.ml
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        173 months ago

        Everything runs like shit now. My old xp retro gaming pc feels snappier than my new one.

        • @marcos@lemmy.world
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          133 months ago

          I think there’s a very large correlation between people that decide to use electron and people that write unusable, broken, tortoise-speed software.

          Because it really doesn’t need to be slow for user-interacting software. In fact, I don’t think any platform exists that is so bloated that it can make modern computers slow for user-interaction.

    • isaacd
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      73 months ago

      Is Unreal worse than Unity? I’ve only ever heard people complain about the latter

      • Maven (famous)OP
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        233 months ago

        Unity is bad as a company but unreal runs poorly and yet is being used in a LOT of games for no reason. Similar to Electron.

        • Rusty Shackleford
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          3 months ago

          I think a lot of the plugin tooling for Unreal promotes bad practices with asset management, GPU optimization, and memory management. I’m trying to say that it allows shitty/lazy developers and asset designers to rely on over-expensive hardware to lift their unoptimized dogshit code, blueprints, models, and textures to acceptable modern fps/playability standards. This has been prevalent for a few years but it’s especially egregious now. Young designers with polygon and vertex counts that are out of control. Extraneous surfaces and naked edges. Uncompressed audio. Unbaked lighting systems. Memory leaks.

          I’ve found that in my personal experience in experimenting with Unreal, the priority matches developing DNNs and parametric CAD modelling applications for my day job: effective resource, memory, and parallelism management from the outset of a project is (or should be) axiomatic. I think Unreal 5 runs exceptionally well when that’s the case. A lot of the time, one can turn off all of the extra hardware acceleration and frame generation AI crap if your logic systems and assets are designed well.

          I know this is a bit of an “old man yells at cloud” rant, but if one codes and makes models like ass, of course their game is gonna turn out like ass. And then they turn around and say “tHe EnGiNe SuCkS”.

          No. Fuck you. You suck.

        • Unreal pushes a lot of “hip tech” that supposedly improves performance, but often it turns out that many example cases are just really poorly optimised. With more traditional optimization techniques more can be achieved.

          Unreal can perform really, really well, it’s just that it won’t by default. And many devs are too lazy to properly profile their games to figure out how to improve it.

      • When a team uses Unreal properly it can be great. Guilty Gear Strive is built in Unreal, has a beautiful unique visual style, and runs great. But you need a team who really knows what they’re doing, both on the code and art sides.

        The problem is when an indie dev tries to use it and does everything “out of the box”. If you’re a solo or indie dev, just use Unity or Godot (I’ve been using the latter and loving it)

      • @AlexWIWA@lemmy.ml
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        33 months ago

        The issue isn’t the engine itself, but the management practices that lead companies to desire unreal.

  • @mlg@lemmy.world
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    373 months ago

    I think VSCode is the only stable electron application and even then it took them like 5 years to reach passable stability lol.

    Used to crash and combust all the time when I first tried it.

  • @umbraroze@lemmy.world
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    253 months ago
    • Yes
    • Yes, and also delete Electron
    • That, and also make me forget I ever even heard about Electron in the first place
  • @mindbleach@sh.itjust.works
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    213 months ago

    HTML5 applications goddamn well ought to be first-class programs, as a totally platform-agnostic realization of Turing completeness.

    Instead you get every application bundled with its own whole-ass operating system and virtual machine. For a fucking webpage. Yep! No other way to run that on a modern computer!

  • @aliser@lemmy.world
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    193 months ago

    what’s are the alternatives? I want ease of writing UIs js/CSS/HTML gives, especially with frameworks like svelte.

    • Maven (famous)OP
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      3 months ago

      I’d highly recommend Tauri. It’s much much much faster and you can use svelte for the front end and enjoy all of those benefits.

      The “downside” is that all of the backend is written in rust which can be trouble to learn… (Downside is in quotes because rust is my favorite language and I would legally marry it if the law cared about the true meaning of love) However! If you don’t care much about the backend stuff or most of that is gonna be simple anyway… Just use it. It’s better in every way

      Edit for context: I’m the lead developer of a “popular” (it’s as popular as you can be as a niche tool for a niche community) open source project that uses Tauri with a svelte front end and rust in the back end.

      • Brahvim Bhaktvatsal
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        33 months ago

        There’s also a Golang alternative that does not have 6 GiB build folders like Tauri / Tauri 2.

        (Tauri generates like 3 MiB binaries. It’s the build folders that are huge. Also stay ready to compile huge Rust packages!)

    • @LordKitsuna@lemmy.world
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      -103 months ago

      Getting good is an alternative, coding will always be a trade between ease and quality. Super high level languages are super easy and accessible but the tradeoff is you have no idea what is actually happening on the backend nor much control of it and it requires bloated web engines to manage and run.

  • Lucy :3
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    173 months ago

    When gecko electron?

    (Yes, I know that there has been effort to that, but at one point having gecko and FF seperate was too much work, so it was merged further, so that it’s now even harder to create a gecko-based electron. So basically just create a clean FF profile, add all addons you want (uBlock and noscript are useful for some apps), and make a desktop shortcut to open the web page in that specific profile. Funnily enough, it’s more lightweight!)

  • @serenissi@lemmy.world
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    113 months ago

    Any tech college kid can write an app in common frameworks. I’ll admit llm code generators are great when they can translate electron apps to say tauri or even better to QT at reasonable cost :)

  • @wise_pancake@lemmy.ca
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    103 months ago

    I’m experimenting with a game and rather than deal with platform specific graphics I’m just targeting wasm and webgl and plan to embed my game in a browser runtime.

    It feels less terrible than the mess that is linking platform specific logic and code.

      • @wise_pancake@lemmy.ca
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        3 months ago

        Do you have suggestions?

        Last time I looked at QT I didn’t like it

        For what it’s worth, I’m not looking at electron but something like an embedded browser mode. I think qt has that

        • The_Decryptor
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          23 months ago

          Qt is overkill if all you’re using it for is to create a window you render into, something like SDL would be better.

          • @wise_pancake@lemmy.ca
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            3 months ago

            That’s how I feel, and I was between SDL and just writing GL code myself.

            The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.

            Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.

        • @MonkderVierte@lemmy.ml
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          13 months ago

          I even forgot how that one i liked years ago was named. But Wikipedia has a (likely slightly outdated) list. Just google “cross platform ui toolkit”.

    • @LordKitsuna@lemmy.world
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      23 months ago

      The vast majority of game engines already have seamless cross platform support. Nothing need be done beyond selecting your target when compiling. Use Vulkan instead of dx11/12 and good to go

    • Frosty
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      73 months ago

      will it also have blackjack and hookers?

    • @ZILtoid1991@lemmy.world
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      33 months ago

      Use Qt or some similar framework to develop your desktop apps, or use SDL or similar middleware if you want your own and want portability very quickly. I even managed to write my own SDL replacement.

      • @httperror418@lemmy.world
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        63 months ago

        Interesting, but I was raising a joke at how many apps are electron based and could easily have a working app on Linux. Yet they never publish Linux versions of electron apps, and it drives me nuts as it’s so easy to enable

          • Gamma
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            103 months ago

            Seems unnecessarily pedantic 🤷

          • magic_lobster_party
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            103 months ago

            What’s different between Vscode and other editors like Vim is how easy it is to make it a fully fledged IDE. Usually a notification pops up about analyzers being available, and if you click accept it’s done. Just one click of a button.

            With Vim it’s not that easy. You need to install many separate plugins just to make it a fraction of an IDE.

          • @onnekas@sopuli.xyz
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            3 months ago

            You could call vscode a “DIY IDE Building Kit” because everybody is using it that way.

            After you put all the extensions together you basically got a fully featured “IDE” for most languages out there.

            Nobody I know uses vscode like a simple “code editor”.

          • @nogooduser@lemmy.world
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            43 months ago

            I think that whether it needs plugins or not to do the job isn’t really relevant.

            You can develop software in a large number of languages including writing the code (with intelligent code completion), building it, committing it to source control and running and debugging it.

            If it didn’t use plugins to do that then it’d huge and take ages to start up.

      • @masterspace@lemmy.ca
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        3 months ago

        It’s literally listed in stack overflow’s section on IDEs, functions as a replacement for an IDE, was architected so that plugins can turn it into an IDE, and is distributed with plugins made by the same company that turn it into an IDE. Insisting that it’s not an IDE in this context isnt helping anyone communicate, it’s just being pedantic.

      • Eager Eagle
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        63 months ago

        This distinction is not useful since the creation of language servers.

      • Chloë (she/her)
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        13 months ago

        Yeah you can turn off the AI it’s not mandatory, besides, it’s really fast, has built in support for LSP’s , custom themes which are easy to make, vim mode out of the box, extensions, and some GitHub functionalities.

        I was using Kate because electron is too much of a hog on my system and zed works insanely well (it’s slightly slower than Kate though but not very important)

        I wish you could turn off the automatic downloads on zed though (or have a prompt to confirm the download) but it’s really shaping up to be a great text editor.

        • @ilinamorato@lemmy.world
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          3 months ago

          I’m currently mid-migration from Windows to Linux, so I have to wait until the Windows release or until I finish migrating (I’m not really up for building a beta at this point), but I’m very excited.

          • Chloë (she/her)
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            13 months ago

            It’s not done, but I’ve replaced VSCode and haven’t felt the need to come back, moreover If I were to go back I’d miss Zed because it’s just that good.

            Like it feels so light and fast 🤤

        • @ma1w4re@lemm.ee
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          3 months ago

          Did Zed devs fix vim mode? In the early stages I tried it and lots of movements weren’t the same as in vim, I still remember trying to jump a few screen down and it just deleted a few lines instead. Also didn’t really like that you couldn’t controll the menu on the left using vim movements like you can with vimtree, really makes it unusable if you have to jump around between your mouse and keyboard. Gotta check it myself I guess, hopefully they made it better

          • @pool_spray_098@lemmy.world
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            43 months ago

            So you tried to move a few screens down and accidentally deleted a few lines?

            I don’t know what you’re talking about, to me it sounds like they’ve perfectly nailed the vim experience!

            • @ma1w4re@lemm.ee
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              03 months ago

              I pressed Ctrl+d a few times and it deleted a few lines instead. Ctrl d and Ctrl u are used for travelling half-screen down and up. That’s right, you don’t know what I’m talking about and still spewing bullshit. *.world checks out.

    • flamingos-cant
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      43 months ago

      Why is Spacemacs listed separately to Emacs when it’s just a fancy Emacs’ config?