• 2 Posts
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Joined 2 years ago
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Cake day: June 15th, 2023

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  • It’s not a tool? If I plug it into Blender and get a skeleton of an asset I wouldn’t otherwise be able to make with my resource constraints, that’s not a useful part of the process? Just because it has tradeoffs doesn’t mean it has no applications.

    I understand people who argue against it on ethical grounds, but I’ll never understand arguing it always makes everything 100% worse. Telling people “just spend X hours learning to make it” or “just pay someone on fivver” or “restructure your project so you don’t need it” just to protect the sanctity of the artform is thinly veiled elitism.

    I’ve personally used Gen AI in projects and found some useful applications. My own personal experience is corporate propoganda? Or am I just a filthy plebeian because I couldn’t dedicate multiple days to learning other tools?

    If I followed your advice those projects wouldn’t have been finished. You can scroll up and read your own comments, I was on a shoestring budget and wasn’t willing to cut into other responsibilities or shrink the project into a toy. Or is this just “framing” as you say, when really I shouldn’t have pursued my art at all because I wasn’t willing to risk my paycheck?

    These are genuine questions, what should I have done? Why would it have been better to do it another way? I don’t want to make a strawman, I want to know how your pontificating results in anything useful outside of an internet discussion.



  • I’m not perverting any argument, you’re just arguing something completely orthogonal to the point people above are making. We all understand creativity and that having more control and agency in a project is a good thing.

    My argument isn’t framing, it’s reality. Time is a resource and the creative process is irrelevant when you’ve got bills to pay. The vast majority of people don’t have the luxury to maintain a passion project, much less the chance to recoup a portion of what they poured into it.

    Yes, in a vacuum with no regard for money or other responsibilities, the creative output is better for working through those problems. There are examples of this: Transport Tycoon, Undertale, Stardew Valley, Minecraft, etc… Usually games made in spare time over years by someone with a well paying tech job or game dev experience.

    These indie games having success is very much the exception. The growth of the indie scene came from the wide availability of dev tooling and distribution platforms. Cutting out those hurdles massively expanded the pool of people who could now make games, thus we get more gems.

    Not everyone needs to use Unreal Engine or Steam, but having them as an option is the only way that many games get made. That doesn’t have any correlation to quality, they can be masterpieces or shovel ware. Gen Ai is the same, it just lowers another barrier of entry.

    The choice isn’t “Gen Ai or flop”. The choice is in how you allocate your limited resources to make your project. It could add no value to a small project or be the key to unlocking a larger project. If your goal is to make some money from your efforts, it can be great at adding that veneer of polish that gets eyes on your game. I’m not one to judge someone for that just because lazy people can also do lazy things with it.


  • You’re certainly free to lovingly craft every byte of a game but that doesn’t automatically make it a better product. You’re describing a creative outlet, not something that needs to appeal to some random customer in the 10s they skim your store page.

    Regardless of how important it is to your creative vision, there are some boxes you need to check. Visual texture on an otherwise forgettable wall is that exact case. If you need some background wall art your options are:

    • Spend X units of time putting something together. Most likely a poor use of time unless you’re already proficient
    • Fundamentally simplify your art style to keep X manageable (your game ends up in the pixel art bin, sales plummet)
    • Sacrifice other parts of development to free up X time (content, mechanics and other features suffer)
    • Pay somebody else (literally never in the budget for an indie game)
    • Gen AI gives something passable in a few minutes

    Or everyone could take your advice: if you don’t have the time or money to approach your dream game, don’t even try! In my opinion, more people making their art is a good thing, even if it doesn’t pass everyone’s purity test.

    If you’re (rightly) worried about the livelihood of the displaced background artist that’s fine, but complain about the economic system and not the tool.



  • A lot of this hinges on partisan officials choosing (often) black box software and private verification companies. But that’s not even the main problem.

    If your Ballot System contains source code, the source code is researched and code reviewed, and then complied by the company and the verification agency. Both checksums must match.

    It all falls apart exactly here. With digital voting, all other security is as performative as the TSA. It doesn’t even matter if either party in this step is malicious or if the source is open/closed.

    A code review can never make any guarantees. And if there is a bad actor, checksums are not bullet proof. Especially when we’re talking about state actors, who have access to supply chain attacks and unknowable cryptographic abilities.

    And all of this uncertainty extends just as far with the hardware. Even if a voter knew what a machine should have in it, they’ll never get the access to verify it themselves.

    Even checking a ballot print isn’t foolproof. In a secret ballot system there’s nothing tying a print to your actual tallied vote other than your faith in the process.

    Stealing an election isn’t as easy as one might imagine.

    Stealing an election doesn’t have to be easy, it has to be possible with a minimal circle of secrecy. And digital voting/tallying makes that possible.

    As others have said in this thread, the most important thing is the ability for any voter to understand and personally audit the process. That’s just not possible without paper ballots and simple counting.


  • Hate to be the bearer of bad news but if you can’t relate to mental images existing in a visual sense you probably have some degree of aphantasia.

    Some research indicates that it may be a spectrum from complete lack of imagery to full five-sense detail, which might be why it’s hard to relate to either extreme. At any rate most people fall in the category of seeing an image, to the point that hyperphantasia is even more common than aphantasia.

    I have it*, but not as severe as others. Imagining an apple starts as a very abstract concept, I can’t visualize it without concentrated effort. Other people might be able go on to describe the stem, the leaves, the shade of red, the glossy wax exterior, etc… I can’t automatically build to any of that, even if I subconsciously default to a red apple the “image” may just as well be green.

    *edit: checked the vviq test and discovered the label is hypophantasic










  • I don’t think it’s that crazy or draconian at all. You’re still free to engage in the safest way possible. You have confidence that it’s a safe location and your drug of choice isn’t cut with fentanyl. Why would there be a black market? Addicts generally don’t like buying from untrustworthy sources and passing out in alleyways.

    There’s a strange pushback to accepting that humans are physical creatures that evolved for certain stimulus. Society functions by self restraint and a social contract that says, for example, my neighbor won’t go into a stimulant induced psychosis and assault me. Its not a poor reflection on his moral character, that’s just how a human reacts to the substance.

    It’s kind of a childish libertarian view to demand full personal freedom at societies’ expense. Your freedom to use a drug anywhere at any time means that the rest of us have to distribute narcan at the library, regulate 45,000 liquor stores, hire more police to counter intoxicated driving, and expand EMS to handle completely preventable emergencies. All that to save you a weekly bus trip to the casino?

    Changing the economic system has no impact on any of that, those are the set costs of addiction. Addiction doesn’t cease being a problem because you give up on preventing it. You’re undermining the money going to social services by avoiding simple deterrence-by-inconveince


  • Any safety and recovery programs are a lot easier to manage when you know exactly where your source is and who’s using. Safe injection sites already exist and have been shown to eliminate overdoses and increase access to social services without any honeypot effect or increased drug use. Adding safe and tested drug sales to the site is a pretty logical step.

    Requiring transportation is a detail for implementation, you already need it to do anything in the USA. Unless you think every person has a right to get drugs delivered to their doorstep?


  • There’s reasonable balances between free and total access to liquor stores on every corner and locking up every bathtub moonshiner.

    A good part of the reason prohibition failed was 10,000 years of societal dependence with no alternatives. Humans aren’t built for the sedentary lifestyle and structured civilization we’ve built up and we really do need something to compensate.

    We now have the technology and medical knowledge to reliably treat mental and physical ailments, we don’t need ethanol as our cure-all. If I could snap my fingers and swap professional treatment and healthy recreational norms for traditional drugs I’d do it in a heartbeat.