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Cake day: June 8th, 2023

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  • Starfield heavily leans on procedural generation. It would be many times bigger if it didn’t. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.

    So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.





  • You aren’t going to use these features on extremely old GPUs anyways. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.

    Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned on, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don’t have extra power to spare.