

This. People are basically in denial over how poorly Mozilla is handling Firefox. They are genuinely going to drive their product to zero marketshare pretty soon.
This. People are basically in denial over how poorly Mozilla is handling Firefox. They are genuinely going to drive their product to zero marketshare pretty soon.
Without delving into the question over how good the game is, this sounds like a company that simply has the wrong processes in place. A case of “working hard” instead of “working smart.” As a result, they waste a lot of time and resources on things that ultimately don’t matter. I’m sure the person in question worked really really hard on the game, but it’s mostly pointless and ineffectively effort.
Developer feedback is usually about answering questions that the players have, or finding bugs that were missed in QA. What Bethesda is doing is quite a bit more ridiculous.
Given how massive their game is, I’m doubtful. So much of what they did in the first game will have to be rebuilt. Compared to just reusing most of the original assets and code, this sounds like a lot more work.
There’s an old adage in programming that you should almost never rewrite everything: https://www.onstartups.com/tabid/3339/bid/2596/Why-You-Should-Almost-Never-Rewrite-Your-Software.aspx
Going from their existing RED engine to Unreal is basically the same idea. Almost nothing from the original Cyberpunk game is going to be easily translated to the new platform. I think CDPR just set their development timeline back by at least 3 years.
That’s just propaganda from BEV companies. They just saying that so people won’t realize that hydrogen solves many of the problems of electric cars.
We will drop electric cars because hydrogen cars are fundamentally superior.
It just needs to be a Steam Deck w/nVidia hardware instead.
Just so we’re clear, BG3 has only one language that is voiced: English. Every other language is in subtitles.
When was the last time you shopped for an SSD? Cheapest 1TB NVMe are around $35.
Starfield heavily leans on procedural generation. It would be many times bigger if it didn’t. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.
So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.
Game is apparently a flop. Only 750 peak concurrent players on steam.
If FSR 3 supports frame generation on 20/30 series GPUs, you’ll wonder if they’ll port it to older GPUs anyways.
Reddit is still a year behind Twitter/X on its path of enshittification. So just wait another year or so and you’ll probably stop going there.
You aren’t going to use these features on extremely old GPUs anyways. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.
Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned on, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don’t have extra power to spare.
People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.
And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.
They compromised their higher end system with their lower end system. It’s time to admit they made a mistake here, and they are only now starting to fix it.
We’ve already established that the $300 box is not viable for much longer. And since it sold around 1/3 the numbers of the PS5, it didn’t even work as advertised.
Then why even bother with a console? Just define the minimally specced PC box needed for Game Pass and call it a day.
No. This is just a return to the days of the IE-only web. It will be problematic but it won’t be the end of the web.