

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)
Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)
I believe working 2-3 days a week would actually be enough and with the right organization method would allow even crucial 24/7 positions to be manned (like nursing and care staff). Plus you’d basically never be understaffed because you’d have lots of backups.
8 hours a month sounds a bit too utopian to me.
Originally but afaik they rewrote basically the whole OS over the years and nothing of the original BSD remains. That’s what I heard but I never verified.
It sucks in the way you understand and know because nothing else even exists. No one is interested in having to cater to their walled garden unless there’s money to be made. Meanwhile both Linux and Windows have many open source projects and hobbyists working on things. So you might get a mac driver for something you buy but most of the time macos is an afterthought at best in many hobby projects. Also lol mac gaming is a joke. Even Linux is getting better support now than macos in that regard since the Steamdeck.
Isn’t Tildes still invite only and basically denying everyone their application?
And why are those being built? Because the consumer population doesn’t care and continues consuming the cheapest dirtiest shit imaginable.
I replaced RIF with Jerboa. So far it seems to work great. Even the layout in the comments looks nice.
I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.