

That’s awesome! Wishing you both the best!
That’s awesome! Wishing you both the best!
Lol, it actually kind of is: https://en.wikipedia.org/wiki/Max_Steel
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Well that might explain some things.
Not to throw shade at your company but that process is so backwards that it’s no wonder the engineers are sparse on the details. I saw another comment likening software development to a crossword puzzle, which is a pretty good analogy. To further it, changing software once it’s done is like trying to swap out a clue/ word once the rest of the puzzle is built. It’s theoretically possible, but depending on how the puzzle is designed, it can range from an absurd amount of work to nearly impossible. Given the way you’ve described the state of things, your engineers are probably low on goodwill to boot.
I’ve worked on cobbled-together crunch-time hell-projects and the last thing I’d want after getting free would be a random BA coming to me about details that more than likely packed with the project PTSD and would very much like to forget. Doubly so if it’s issues that I bought up early in the design/ development process (when they would have been comparatively easy to fix) and was dismissed by the powers that be. I can only speak for myself, but I can only take so much “that’s not a priority”, “we don’t have time for that”/ “we’ll see if that becomes a problem in the future and deal with it then” before I throw in the towel, stop keeping track of everything that’s wrong, and just bin the entire project as dumper fire run by people who would rather check boxes than make things better.
This is excellent advice! I want to underscore that Engineers are very often much driven by the how’s and the why’s of things. I’ll admit to judging people based on how they answer those sorts of questions. From a project perspective, I’m far less interested in doing something if the why of it can’t be adequately explained to me. Similarly, I’m far more willing to take a “you know, I’m not actually sure”, than a “we do it this way, because that’s the way we’ve always done it” (the latter is probably the fastest way to tank any respect I might have had).
Was trying to compose a similar statement on that lack of details. Like, my background is scrum/ agile software development and if a random BA called me up out of the blue for project details, my first response is going to be “I’m busy, talk to my scrum master and/or manager” and failing that it’s likely going to be the minimum amount of information required to get said BA to leave me alone so that I can get back to work. Plus, unless I know that my audience has the technical capacity for low level details, I tend to leave them out (I don’t mind answering questions, but I also don’t have time in my life to spout information that’s going to go in one ear and out the other).
I’ve only been around since the alpha 17 days, but I have to agree, it’s such an amazing community to be a part of!
I’m not sure I could say I’m the sole producer, most of my mods are cases where the original author has stepped away from modding and I saw an opportunity to add some improvements of my own while carrying on the torch (I stand on the shoulders of giants and all). I think I’m most known for Camping Stuff and Snowy Trees, since those are the mods that I started with, but I’ve since adopted a few more, but if you’re interested in the full list, here’s my Steam / GitHub
I maintain a handful of RimWorld mods, going on about 6 years now. They’re in a pretty stable and mature place so they don’t take too up much effort, but I do check for Steam commens a few times a day, to make sure nobody found any bugs or major issues.
You’re in for a treat! I picked it up at launch and loved every second of it. Heat Signature was pretty fun, but the writing and level design in Breach Wizards was just all around top notch.
Nice! My family doesn’t like mushrooms either, so my mom has always subbed in cream of chicken, but onion sounds pretty great too.
Where does the King keep his armies? In his sleevies!
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Yeah, probably. There is a village building/ upgrading component, but it doesn’t have much of an impact on gameplay. It does get pretty tedious, especially if you’re well versed in strategy. I mostly just figured I’d throw it out as a more casual one-shot to pick up on the cheap.
RTS. Kind of reminds me of the ground comabt from Star Wars Empire at War crossed with Starship Troopers. Command a squad of space marines tasked with battling an overwhelming alien horde. Pretty fun campaign (if a bit of a predictable story), plus an endless mode. Not exceedingly difficult, but definitely challenging enough to make you think tactically and keep you on your strategic toes. Somewhat limited replayability makes the sticker price hard to recommend (unless your bread and butter is RTS), but it regularly goes on sale for less than $5, which it is absolutely worth!
The whole things just a massive labor of love from a relatively small indy studio. At one point it was an RPG Maker game that was delightfully well polished in terms of story, art, and environment. After the devs got tired to rpg maker limitations, they ported the whole thing to Unity and re-released it as a free Enhanced Edition update. Childhood me played the shit out of GBA Harry Potter and the Prisoner of Azkaban and it very much scratches that JRPG itch.
Rouge like turn based dungeon crawler. Certainly not new by any means, but still a pretty decent little dungeon crawler. The art is cute and the game is pretty simple to pick up, which makes it perfect for more casual play. That said if you’re a completionist, it can get a bit repetitive, but nothing too hair-pulling. Probably not worth the full sticker price, but historic sales have knocked it down to $1.49, which is a nice balance between cheap and fun (took me about 28 hours to 100%).
Hex based rouge like deck builder. If we’re taking indy gems, this one’s probably a nice Amethyst. Not quite the most polished (the game kind of just throws you in without much of a tutorial and the story’s pretty bare bones), but overall a solid B. If Slay the Spire and Into the Breach are your jams it’ll be right up your alley.
I wanted to echo this by saying that my lab stated as 4 bay Qnap NAS and evolved into repurposed consumer hardware as my interests and needs changed. My current server is an Optiplex that I bought for being small, quiet, and hanging lots of cores and my NAS is just my old gaming PC build with an HBA card (for extra SATA lanes) stuffed into a fancy case. A server is any computer that you say is a server (ideally one with functional network connectivity).