Today me and my friend Continued through Halo 4 Legendary since i’m bedridden today. We played through 3 more levels, and only have 3 left. I’m enjoying the story so far. The designs are a bit meh for me though, but that’s just personal taste. They feel a bit generic Sci-fi to me.

There’s this one section covered in trees in a swampy area i really enjoyed. having a scoped weapon here was a lot of fun. It made the combat in this area fun and unique.

There was also this section with a tank. Halo 4 has fixed a lot of my issues with the vehicle physics i feel like (though i miss the old janky ones a little bit too now after struggling with them for 4 games). I don’t really care for the Charge meter on this one. It can be a bit hard to tell when i can fire again as opposed to the 4 dots below the reticle.

There was also this section with the Mech suit. It was fun to drive. Though, this section makes me feel like this game wasn’t planned with Co-Op in mind because there was only one Mech. The whole game kind of gives that whole vibe though with the way the teleport points tug the other player around.

at the end of the very last level we did, i got a tank over a series of rocks i wasn’t supposed too, thinking that there would be more combat. I spent nearly 5 minutes trying until i finally gained traction on some rocks. Only for it to turn out to be the end of the level. Me and my friend had a good laugh over it, and I still had fun trying to get it over the rocks though.

  • @LandedGentry@lemmy.zip
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    72 months ago

    Halo 4 is fine. Problem is it just sort of ticked the halo level boxes: here’s the warthog level, here’s the tank level, here’s the spooky alien corridors with light bridges and a terminal with some hologram alien that exposition dumps level.

    Born Stellar (Ur-Didact) was also not well deployed. They required too much context from the books to really “get” or appreciate the story, especially by halo 5. They needed a different villain and, idk, maybe don’t have me wake up and kill covenant yet again?

    Halo 3 wrapped the trilogy up entirely. Covenant: done. MC: frozen and drifting in space and can wake up literally anywhere, any time. And they go “4 years later you’re with the UNSC shooting covenant and uhh not-covenant from a book series less than 1% of yall have read.”

    Bone headed.

    • MyNameIsAtticusOP
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      42 months ago

      The covenant in this one feels less like an actual story element and more like they’re just there because they’re expected. I guess that would tie back into what you’re saying about how it’s just ticking the boxes

    • @youngalfred@lemm.ee
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      32 months ago

      That and the Prometheans were just so unsatisfying as enemies.

      The teleporting away (and appearing randomly), how you didn’t seem to visibly hurt them / bullet sponge, disappearing on death etc all contributed to it feeling like a chore to off them.

      5 was a bit better but still nowhere near the fun of 1-3/reach/odst

    • MyNameIsAtticusOP
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      12 months ago

      I can kind of get that. I don’t hate it, but it doesn’t feel anywhere near as unique as the others

  • @Grass@sh.itjust.works
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    42 months ago

    I was about to ask what this kinda halo looking game was but then I clicked and there was text and more pictures

    • Sonotsugipaa
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      22 months ago
      Slander

      I wouldn’t blame you, many people wonder what kinda halo looking game Halo 4 is