Carighan Maconar to Games@lemmy.worldEnglish • 11 months agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square45fedilinkarrow-up1748arrow-down14file-text
arrow-up1744arrow-down1external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar to Games@lemmy.worldEnglish • 11 months agomessage-square45fedilinkfile-text
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareDojanlinkfedilinkEnglish9•edit-211 months agoUnity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
minus-square@FiniteBanjo@lemmy.todaylinkfedilinkEnglish5•11 months agoThey also spend valuable resources hounding developers into paying them, citing made up sales estimates.
Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
They also spend valuable resources hounding developers into paying them, citing made up sales estimates.
Sounds like Microsoft should buy them.