alphacyberranger to Programmer Humor@programming.devEnglish • 2 years agoIt's a mass extinction eventlemmy.worldimagemessage-square134fedilinkarrow-up1563arrow-down1145
arrow-up1418arrow-down1imageIt's a mass extinction eventlemmy.worldalphacyberranger to Programmer Humor@programming.devEnglish • 2 years agomessage-square134fedilink
minus-squareHolyDuckTurtlelinkfedilink10•2 years agoI hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
minus-square@jmcs@discuss.tchncs.delinkfedilink21•2 years agoC# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassaylinkfedilink6•edit-22 years agoAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET