• @Renacles@lemmy.world
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      210 days ago

      The first game felt like a really cool tech demo with the occasional cool boss here and there.

      The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.

      The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.

      • @GoodLuckToFriends@lemmy.today
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        29 days ago

        The problem with the first (I haven’t played the second), was that it felt like a story game where you play through the story in one go, when it ultimately turned out to be an instance grinding game to get gear to progress.

        I went in expecting dark souls with guns, but got the weird love child of world of warcraft and dark souls with a reset button to progress.

        • @Renacles@lemmy.world
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          19 days ago

          Mmm, the structure is more or less the same, you now have 2 (3 with dlc) stories per world that you can get each reroll.