• @shyguyblue@lemmy.world
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    43 months ago

    I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.

    • @EvilBit@lemmy.world
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      33 months ago

      I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.

      Now designing a modern VR game or something, that might be a different story.