@RonnieB@lemmy.world to Games@lemmy.worldEnglish • 6 months agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square45fedilinkarrow-up1132arrow-down125
arrow-up1107arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.com@RonnieB@lemmy.world to Games@lemmy.worldEnglish • 6 months agomessage-square45fedilink
minus-squareCarighan MaconarlinkfedilinkEnglish21•edit-26 months agoYeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
minus-square@Evotech@lemmy.worldlinkfedilinkEnglish1•6 months agoBasically, an unfinished game has infinite possibilities.
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Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.