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deleted by creator
I don’t listen to podcasts often. But I like:
Citations Needed: a podcast about media. Basically goes into how media covers some events and topics from a leftist perspective.
Cane and Rinse: video game discussions and analyses. Each episode covers a specific game
The difference is that before you walked up and got in line or got in early enough that you walk in and choose your seats. And your position was based on your arrival order. Now, you walk up and sorry all seats but the front were bought up and no they aren’t here yet of course. Why would they be? It used to be you just timed it so you got there 30/45 minutes before the start.
I’m just yelling at clouds honestly. It’s not that big a thing, and I reserve seats nowadays often, but mostly because I basically have to. Also, theaters are only ever crowded enough to care during tent pole releases and nowadays I just wait a few weekends.
I just find the social contact of getting to the venue when an event takes place early/on time to get your pick a better experience than choosing a seat on an app early. Probably a condition from growing up pre reservations.
Assigned seats mean you can hardly just ad hoc decide to see a movie nowadays. You basically have to plan it out. Used to be “hey let’s see the showing at 6. Ok let’s get there at 5:30 then.” Now, you go look and people already took the best seats and shows up mid preview. Or people buying literally all the seats weeks ahead of time for blockbusters.
How fun.
I haven’t seen any blockbuster on opening weekend in probably over a decade because I know the good seats are already purchased.
Also, the seating maps aren’t great.
The no seat assignments policy on SW is awesome. You literally just check in on time to get on the earlier groups through a mobile app. Click a button 24 hrs before your flight. Boom you’re in group A. B at worst. It’s straight first come first served. At worst, you can pay $25 extra for the early bird to be in the A group and not stress about check in. Then then line you up based on your spot, and you just walk on and pick which seat you want. Plus SW doesn’t charge you to check a bag.
Egalitarian shit. None of this class based, money grubbing crap. Those types of policies are the reason we have “fast passes” at airports now and then of course then even faster “fast passes”.
Other airlines are also charging you after your tickets to choose your seats and they charge more based on the seat. And charging for bags. And everything else.
Assigned seats also ruined the theater experience for the same reasons.
Games “back in the day” weren’t made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn’t design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.
Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.
If anything, multiplayer and GaaS brought us back there.
Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.
They are mostly MLs and they often ride the line on their rules on sectarianism, enough where I’ve often reported stuff to moderation that only sometimes is addressed.
But there are definitely anarchists. There has been an anarchist comm for a long time
The idea there are zero well designed AAA games is such a narrow outlook.
Indie has its place, but there are experiences that cannot be replicated in the indie sphere at the moment. Consolidation in the AAA space will not make the medium better.
I had a university professor give me a 99 on a written exam because “only Jesus is perfect”.
I didn’t really care but it’s also something I may never forget because of how bizarre I found it
Yeah there was a little bit of that in the original WW2 games: CoD 1-3 and the expansion games and console exclusives.
It’s only an exclusive if it never comes to the platform.
Getting Over It with Bennett Foddy
Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.
I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.
Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.
I typically patient game nowadays. I still have games from two years ago to get to and I’m currently slowly playing through Baldur’s Gate 1 so I probably wasn’t going to Day 1 this anyway.
But I thought about it.
Tbh, while I don’t really care for the big name review sites, there’s enough mixed reviews on the storytelling, procedural generation, and RPG systems, that I think I’m going to keep this in my wishlist for a while.
Might look at it closer later in the year and when I have more free time or just wait for the inevitable GOTY edition
Ace Combat and Kojima games do get criticism for their plots, though.
If you include a narrative, it’s fair game.
Would y’all be lenient on mediocre mechanics of a “cinematic, narrative” game because “you know what you’re getting into”? From my experience, most of a certain type of gamer wouldn’t be.
85 average and 8/10 scores are hardly big knocks, either.
It is/was a terrible idea. It inherently devalues the end of the original trilogy and it’s incredibly lazy.
It makes sense.
Most people who came here two months ago did so because they explicitly wanted to leave Reddit, but not because of Reddit content or the site culture. It was because admin decisions on third party apps and the API.
They still wanted Reddit, just with different Admins and different apps. Ideally, they’d have wanted communities to fully migrate over.
lemmy.world specifically became basically a lifeboat, having been linked to from original third party apps.
Yes, it was created and had the technical and resource requirements to keep up with the new influx of users without constantly crashing (in the beginning), but nonetheless, that meant it got the largest influx of the migration.
It’s honestly a bit strange for me to see people in here with two month old accounts saying “oh yeah the culture has just changed so much”.
You all were the change. It’s that influx of users that basically brought Reddit here.
Anyone who came here before the API changes did so either because they had some kind of issues with Reddit, whether it was the dominant culture or what, and wanted an alternative or because they were interested in the open source and federated nature of the project regardless of Reddit’s own decisions.
Though tbf, pre migration, this place was basically dead. Posts would have a handful of comments at best and it was mostly Lemmygrad users and also FOSS enthusiasts. Hexbear was the most active Lemmy instance and was a chapotraphouse lifeboat formed in 2020 but it didn’t federate so it was really mostly just Lemmy.ml as a general instance and Lemmygrad unless you explicitly knew and cared for Hexbear. Neither was very “toxic” in their own communities and there really wasn’t much inter instance fighting, even if there still were people on lemmy.ml who didn’t care for grad, as far as I remember. I honestly mostly lurked and didn’t participate often.
The apps also were much worse.
Things started picking up as the API announcement happened. That’s probably when we had the best balance of positivity and user growth.
It exploded when the API changes went into effect and voila.
Still, I would say it’s mostly still a bit better than Reddit and there’s more effort in commenting for the most part.
I don’t think I’ve seen a pun chain or a “he’s not your buddy, guy” or anything like that.
I had to check too cause “americabadamirite” complaints are basically peak Reddit since the Digg migration and shortly after.
Before then, I feel like I remember it being a lot less defensive about people daring to…criticize America
I like that there is a large contingent of actual socialists whether soc dems, anarchists or the dreaded tankies.
I like that there is a greater anti corporate mindset and I’m less likely to see someone justify something because “well what do you expect, businesses exist to make money”.
I like that there are so many Linux and open source enthusiasts. And privacy enthusiasts. Used to be big on Reddit but became more and more niche over time.
I like that there aren’t pun threads. Maybe that’s not really true culture but more contrast with Reddit.